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(Redirected from Nintendo arcade systems)

Nintendo released a series of arcade games in the 1970s and 80s. The company made toys and trading card games prior to their film projection-based light gun games from 1973 to 1978. Nintendo released its first electronic arcade game in 1978, an adaptation of the board gameReversi. Many of Nintendo's first video games were knockoffs, or 'clones', of existing games with slight variations, including Breakout clones and clones of Space Invaders and Galaga. Nintendo also successfully released its first Japanese home consoles, the Color TV series, which brought arcade games to personal televisions.

History[edit]

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Nintendo primarily made toys and trading card games before their arcade games in the mid-1970s. Most of their later releases between 1973 and 1978 were light gun games based on shooting or avoiding things. The cabinets used pre-recorded images and film projection rather than video inside.[1]

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Nintendo's first game consoles, the Color TV series, let players play arcade games on their home televisions.

The company's first electronic video game was an adaptation of the board game Reversi, released in 1978.[1] Many of Nintendo's first coin-operated, electronic arcade games were slight variations on existing games, known as knockoffs or clones.[1][2] Later in 1978, Nintendo released a Breakout clone, based on the popular arcade game. The company's most famous arcade games would be Donkey Kong (1981) and Mario Bros. (1983).[1]

Many of Nintendo's games were also released for their Japan-only Color TV home console series, which played arcade games on home televisions.[1] Nintendo's first series of home consoles was commercially successful.[3]

Games[edit]

Computer Othello as a dedicated home console

Computer Othello (June 1978[4]) is a clone of the board game Reversi. It was the first game produced by Nintendo R&D1, the team that later produced the first Mario, Donkey Kong, Duck Hunt, and Kid Icarus games. R&D1 was led by Gunpei Yokoi, who later created the Game Boy, and included Mario and Legend of Zelda creator Shigeru Miyamoto.[1]

Block Fever (November 1978[4]) is a clone of Breakout.[1]

Space Fever (February 1979[4]) is a clone of Space Invaders, as was its sequel, SF-HiSplitter.[1]

Head On N (1979) is a overhead-viewracing game. The game is identical to Sega's Head On 2, which Nintendo licensed and renamed.[2] Luke Plunkett of Kotaku described the game as a Pac-Man clone, despite being released a year prior.[1] Jeremy Parish of USGamer wrote that the game's existence had little justification.[2]

Monkey Magic (August 1979[4]) is another Breakout clone: the player uses a paddle to hit a ball and break apart bricks organized in the shape of the Monkey King's face. Regenerating blocks was its innovation on the popular Breakout formula. The game was not published outside Japan.[2]

Sheriff (October 1979[4])

Radar Scope (December 1979)

HeliFire (1980) is a clone of Space Invaders where the player moves a submarine instead of spacecraft. Enemies attack the submarine from the top and bottom of the screen.[2]

Space Firebird (1980)

Donkey Kong (August 1981[4]) ... It was designed by Miyamoto and introduced Mario (then known as 'Jumpman'). Donkey Kong was a progenitor of the platformer genre, among the first games with narrative elements, and Nintendo's most successful arcade game.[4]

Sky Skipper (1981) is a game in which the player controls a biplane to save captured animals that are guarded by large monkeys. The game was only released in Japan, but North America received a port by Parker Brothers for the Atari 2600. Parish (USGamer) described the game as Nintendo attempting to replicate Donkey Kong's popularity and mistakenly focusing on the prominence of the monkey.[2]

Space Demon (1981) is the successor to Space Firebird, both Galaga clones with very similar gameplay. The two releases were not successful.[2]

Arm Wrestling (1985) is an arm wrestling game. It uses two monitors, similar to Punch-Out!! Parish (USGamer) reported that the game's graphics and gameplay were too difficult to transition to console games, unlike Punch-Out!!'s rhythm-based play. Parish recommended purchasing an inexpensive arcade cabinet as a novelty.[2]

Legacy[edit]

Nintendo has reused their assets in their 'nostalgia-driven' projects such as WarioWare and Super Smash Bros.[2]

References[edit]

  1. ^ abcdefghiPlunkett, Luke (April 21, 2011). 'Nintendo's First Arcade Games Were, Well, Pretty Sucky'. Kotaku. Gawker Media. Archived from the original on July 26, 2015. Retrieved July 26, 2015.
  2. ^ abcdefghiParish, Jeremy (July 25, 2014). 'Forgottendo: 10 Nintendo Games You've Probably Never Heard Of'. USGamer. Gamer Network. Archived from the original on July 26, 2015. Retrieved July 26, 2015.
  3. ^Plunkett, Luke (March 25, 2011). 'Nintendo's First Console Is One You've Never Played'. Kotaku. Gawker Media. Archived from the original on July 26, 2015. Retrieved July 26, 2015.
  4. ^ abcdefgPicard, Martin (December 2013). 'The Foundation of Geemu: A Brief History of Early Japanese video games'. Game Studies. ISSN1604-7982. Archived from the original on July 27, 2015. Retrieved July 27, 2015.
  • Ryan, Jeff (2011). Super Mario: How Nintendo Conquered America. Penguin. ISBN978-1-101-51763-5.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Nintendo_arcade_machines&oldid=919941611'

Casinos and casino games have featured in many popular video games genres across various gaming titles throughout the last few decades, non more so than in the different Super Mario games by Nintendo. These days with the advent of online casinos and also free Flash and HTML5 games, you can see more up to date versions of popular casino games that have made the transition over to digital format. Games such as lottery, poker, blackjack, roulette and even, check it out, craps - https://www.casino-online.com.se/ - have made their own online and video gaming debuts with complete success.

As we mentioned, you may have noticed that in many Super Mario titles and Mario off-shoots Nintendo have based their mini games on casino style games, most notably one of the most popular games found in the casino, the slot machine. This can be due to the Japanese love of classic parlour games such as Pachinko Machines, a mechanical style of game that’s also very popular with casino players and pro gamblers. Additionally, it can be due to the fact that casino style slot machines are the simplest form of a ‘game of chance’, you pull the handle and try to match 3 symbols on the reel, a game style that works perfectly as a quick bonus or mini game.
Casino games feature across many Super Mario titles but slot games are still the most popular mini game type
Obviously these days the games found at casinos are more complex and have a number of dedicated special features. For instance, the slots made by Konami Gaming have progressive jackpots and multi line configurations and Taiwanese casino gaming company TSK also make ‘Mario Slot’, an arcade style Mario themed slot machine game that can be played by 1 player and found in amusement arcades. This is also a game on which you can win real money. Nintendo have used different styles of casino games as mini games throughout their Super Mario titles although slot type games remain the most prominent throughout the majority of the Mario games.
Super Mario Bros 2 had one of the first slot mini games, where you spent coins you found for the chance to win extra lives. The majority of subsequent Super Mario Bros title featured this mini game type as a bonus round of some sort. The Mario Party series on various Nintendo platforms has featured a casino style slot mini-game in most releases; ‘Slot Sync’, ‘Slot Trot’, and the ‘Slot-O-Whirl’ mini games are just some examples. As for other types of casino games, in Super Mario 64 DS you can play casino style mini-games such as Roulette, Slots and Video Poker. The Super Mario RPG released for the SNES in 1996 and available on the Wii store for virtual console, actually featured a casino where you could play slots and blackjack amongst other games of chance as a way to win extra coins for use during the game. Casino style slot games used as mini-games feature heavily throughout various Super Mario World releases also.

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When casino games meet Nintendo arcade - Super Mario Bros Wii Coin World - competitive multiplayer slot gaming!
Nintendo’s love affair with games of chance and casinos runs deep and their history of dedicated arcade titles reads long and is a true testament to the entertainment prowess of the company. Now what do you get when you mix Super Mario, competitive multiplayer arcade and casino games? Well ‘Super Mario Bros Wii: Coin World’ is the answer. This curious game ‘Coin World’, developed by Capcom and Nintendo, is an arcade casino game that can be played by up to 4 players and is fed by tokens which you purchase separately. The game itself is a top down view arcade game with the screen divided into 4 separate mini screens, 1 per player. It seats 2 players per side of the machine and features a slot machine game mechanic throughout the entire game. Winning on the slot machine and also various random mini events allows you to win keys. Once you’ve collected 5 of these keys you play a mini game that consists of a ‘Wheel of Fortune’ style event against bowser to win a jackpot prize! Sadly, this game is only available in Japanese arcades presently.

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Super Mario and casino games, a love story that Nintendo has steadily built upon through the years

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So you see the relationship Nintendo has built up over time between Super Mario and casino games, at least 80% of Mario titles feature one sort of casino game of some sort, mostly for players to win bonus lives and extra coins, but in the case of games like Super Mario Bros Wii Coin World, alongside Capcom, Nintendo developed their own competitive multiplayer casino arcade game entertainment system. These types of casino mini-games have become synonymous with Mario, with most generations of players having played a Super Mario title featuring one or more of these games, be it slots, wheel of fortune, roulette or video poker.

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Earning bonuses and power-ups outside of the main game has become a tradition in Mario games and games of chance are the perfect way to give player the opportunity to do so. We see this continuing to be the case for some time due to Nintendo’s knowledge and expertise in player entertainment plus their skill in adapting popular casino and parlour games and integrating them naturally into the gaming landscapes they create.